As part of our ongoing efforts to increase the knowledge base of our developers, we’ve invited Daniel Sperl, the author of Starling, to come visit us on June 19th. We will be showing off some of the techniques we use together with his framework to deliver the best experiences we can in our games!
The Starling framework is the backbone of the majority of Adobe AIR based games as well as many other frameworks and libraries, such as DragonBones, GAF and Feathers. A list of samples can be further seen on Starling’s showcase page. MovieStarPlanet, BooniePlanet and BlockStarPlanet all use Starling to deliver enjoyable experiences to our users, and it is no secret that we are thrilled to have Daniel visit us!
The man behind the framework
Daniel Sperl created about a dozen casual games in C# and ActionScript before trying his luck in the App Store gold rush from a few years ago. Unsatisfied with the existing 2D frameworks at the time, he created the Sparrow Framework for iOS, mimicking the tried and tested Flash API in Objective-C.
Ironically, Adobe was looking for exactly such a framework for Flash when they introduced Stage3D in 2011, and so the Starling Framework was born. In 2012, he founded the company Gamua in order to work full-time on his frameworks.
When he is not developing Starling or giving support in the forum, Daniel loves to play the latest Zelda and Super Mario titles with his wife Petra or ride his bike along the countryside of Austria. Additionally, he loves birds — just like his cat, Seven of Nine.
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